Changes for version 0.5:
Mon Nov 27 23:06:01 MET 2000 Thomas Pundt <thomas@pundt.de>
o Little bug fix; on PalmOS 3.3 a saved game wasn't restored to the
  window; number of uncovered/marked fields wasn't correctly 
  computed for a saved game.

Thu Nov 23 11:01:00 MET 2000 Thomas Pundt <thomas@pundt.de>
o By request I rethought the "definition" of level "very hard"; it was
  rather impossible to solve, now it has less mines.
o reworked color bitmaps. Still not perfect, but more "readable" now.

Sun Nov 19 13:05:01 MET 2000 Thomas Pundt <thomas@pundt.de>
o Long time no update; since then some things have happened. Laurent
  Thaler <lthaler@free.fr> ported the program to compile with OnBoardC,
  (very nice, Laurent!), added some more features like greater board and 
  color support (even nicer!), and fixed a bug where high scores where
  saved modulo 256 seconds (don't know how I could miss that!). So I
  decided to back port Laurent's changes to the original and bump the
  version number to 0.5, too.
o adapted number of mines in the new levels to reflect number of fields
  (i.e. "Very Hard" _is_ very hard to solve :-)
o old highscores from v0.3 will be converted to the new format.

Changes for version 0.3:
Wed Jun  2 09:26:58 MEST 1999 Thomas Pundt <thomas@pundt.de>
o changes from Lucas Bremgartner <breml@trash.net>:
  new option: the first field never is a mine;
  dialog to start new game is displayed after viewing the highscores.

Thu May 13 16:18:22 MEST 1999 Thomas Pundt <thomas@pundt.de>
o Updated Makefile and source to optimally support egcs cross compiler
  and pilrc v2.2.
o PilotMines now also has a little 16x9 icon (displayed in Palm III
  devices and Launcher III).
o Cosmetic changes to time display. Highscores now are limited to one hour.


New in version 0.2:
o (hopefully) fixed the bug, where the field for a new highscore entry had 
  garbage in it;
o implemented another scheme for the controls; it's selectable via
  preferences (thanks to Dylan Ginsburg <dylan@mailzone.com> for the
  idea);

