[Contents of the copyright holder's http://www.jaegertech.com/jtwof/ 
Web page, as of 2000-12-14:]


JT WOF is my first program for the Palm family of personal organizers.
It is a fairly accurate version of the TV game show Wheel of Fortune. 

JT WOF is freeware! I am donating it, the puzzles, the puzzle editor,
and the source code (for the game itself and command-line tools) to the
Pilot (er, "Palm" - old habits die hard!) community as my way of saying
"thanks" for all the free development tools and code examples I have
been given that made this program possible in the first place. 

Since I am providing the puzzle editor as well as the game, it is my
hope that others will take a little time and create new puzzles for JT
WOF.  Until someone does, I can't play it - I already know all the
puzzles! Email me any new puzzles you create, and I'll archive them
here. Please send them in "PDB" format, thanks! 

Please use this program and code however you see fit.  Put it in books,
stick it on CDs, whatever makes you happy (just the stuff from Jaeger
Technologies, please).  The only thing I ask is that you don't change
the name (or my name) and repackage it as your own program. If you do
redistribute it in print or on CD, I'd appreciate a copy for my
collection. The code wasn't originally intended for release, so it's
disorganized and probably not as clean as it could be. If you need
assistance with it, drop me a line.  I'll be happy to help. 



Although JT WOF is free software, we do encourage donations. Donations
help us pay for our network connection, development tools, and hardware.
You can use PayPal to send us a donation of any amount. In fact, just
signing up for PayPal and referring us will send us $5 and cost you
nothing!  Check it out - it's a great service! 

When installing JT WOF, be sure to install the program file, the
graphics database, and a puzzle database! All three files need to be
HotSynced to your Palm or it won't work. 




Downloads from Jaeger: 

      JT WOF Version 1.20 - The program, sample puzzles, and graphics
      database. 

      JT WOF Puzzle Editor for Windows Version 1.0 - Create new puzzles
      with this easy-to-use editor for Windows!

      Use The Source Luke! Contains the command-line puzzle and graphics
      building utilities, and the complete souce code to JT WOF so you
      can see how it works. 

      Puzzle Pack 1 contains 200 new puzzles! 

Downloads from Others: 

      30 PC related puzzles from pc2go@hotmail.com. Thanks Vickie! 

      15 puzzles from woodicj@imsint.com. Thanks Carl! 

      Graphics from a familiar TV show. 



If you create a new set of puzzles or graphics, please send them to me,
and I will make them part of this site for others to share. Thanks! 




History: 

      Version 1.20 
            Multiple game rounds. 
            Wheel values change depending on round. 
            Game now has an "end" after four rounds of play. 
            Starting player changes depending on round. 
            Rule change: No longer able to spin when there are no more
               consonants left in the puzzle. 
            Rule change: No longer able to buy a vowel when there are no
               more vowels left in the puzzle. 
            Rule change: You must solve when all letters are uncovered. 
            Letter board added to show available letters. 
      Version 1.10 
            Added support for external graphics databases. 
            Cleaned up the source package a bit. 
            Added GRAPHICS and PILOTDB to source package. 
      Version 1.00 
            Initial Release. 

Future: 

      Color! 
      Use the letter board to enter letters. 
      Allow special rounds such as "Jackpot," "Clue," etc. 
      Add AI opponents for non-human players. 
      Add more sound effects to match the TV show. 
      Add a high-score list. 
      Improve the puzzle database format so it uses less RAM. 
      Add a way to correct entry errors when solving the puzzle. 
      Add more text so the hosts don't say the same thing every time. 
      More puzzles & graphics! 



 
I'd like to thank the Palm community for the assistance I've received
while I got up to speed on Palm development. I haven't seen an open
exchange of code and ideas like this since the days of the Apple II.
Let's keep it up! 

                                         -- Scott Duensing  
